Artist Farit
3D DRAWING
Detailed course 3D drawing
Volume One.
The basics.
Table of contents
Introduction.
Errors in 3D drawings.
3D drawing on paper.
3D drawing on the pavement.
Instructions on how to photograph a 3D drawing.
Conclusion
Introduction
Keep learning. Learn more about computers, about crafts, gardening — about anything. Never leave your brain lazy. “An idle brain is the devil’s workshop.” And the name of the devil is Alzheimer.
George Carlin.
At a fairly late age, I learned to draw 3D drawings. I learned on my own, not finding instructions in books or on the Internet. I came up with a very simple and visual way to learn how to draw 3D drawings. The course teaches an understanding of how to draw a 3D drawing. Detailed explanations of the fundamentals and principles, thoughtful exercises, will help readers master the secrets of the art of 3D drawing.
The book is intended for a wide range of readers. The book will be useful to novice artists, and experienced. Errors in building the perspective of 3D drawing I have met even experienced artists. If you draw at a professional level, the book will help you deepen your perspective building skills.
The course may be of interest to teachers of geometry, drawing and drawing of secondary schools, drawing schools, colleges and higher educational institutions. 3D drawing lessons will help to make drawing, sketching and geometry lessons more interesting for teenagers, youth and students. The course will be useful for the development of spatial, geometric thinking. For a better understanding of geometry. To improve spatial vision and imagination.
My book is a good way to interest geometry, adolescents and youth. Learning to draw a 3D drawing, a good way in a fun way, explain some of the laws of geometry. An interesting intellectual occupation, which can captivate adolescents and youth.
The course may be of interest to parents of adolescents and children. Joint development of the ability to draw 3D drawings is a good activity for spending family time. Occupation useful for the development of the brain of children, adolescents and parents. To distract teenagers and children from computer games and gadgets.
The course will be useful even to parents of 6–7 year old children. The sooner you show your child what perspective and geometry are, the better. I began to draw “voluminous” (NOT 3D) drawings in kindergarten, aged 5–6 years. Then I did not understand what geometry or perspective is. The kindergarten teacher showed me one small “trick” how to make “voluminous” drawings from my flat drawings such as “side view”.
I am many years old; this lesson in kindergarten was a very long time ago. I don’t remember the details, but I well remember what effect the conversion of my “flat” drawings into “voluminous” had on me. It was like an insight. Thanks to this effect, I remember that case. Perhaps that lesson, with a little “trick”, started the process of mastering and understanding geometry in my brain. After that “lesson”, I drew “flat” objects and turned them into “voluminous” ones. For me it was one of the most interesting activities.
Preschoolers should watch similar lessons. If they have a predisposition to spatial vision, it will be very useful and interesting for them. Unless they are predisposed to drawing and geometry, they will not suffer from these lessons.
Perhaps if the kindergarten teacher did not show me this “trick”, I would not be able to master the 3D-drawing myself and write this guide on the basics of 3D-graphics at an older age.
The brain in childhood is particularly tuned to learning. The first, main and main goal of the children’s brain is learning. Learning, everything that will help to survive in the race for survival, in conditions of natural selection. Therefore, children can quickly learn a second, non-native language. Learning a second language for adults is very difficult.
Surely, both the basics of perspective and the beginning of geometry, children can master in childhood better than later, as adults.
My “voluminous” drawings in childhood were not 3D drawings. 3D drawing is a bit more complicated than simple “three-dimensional” drawings. The prospect of “volumetric” drawings, in childhood, was not central, but axonometric, or parallel to oblique projection.
This type of perspective was used in drawing and painting before the central perspective was discovered and mastered during the Renaissance.
The axonometric (parallel, oblique) perspective was used in Byzantine and Old Russian painting. The Chinese and Japanese also used axonometric perspective in their paintings. Perhaps because an axonometric perspective is the easiest to understand perspective.
If young children themselves cannot master the prospect, they will be able to be proud (and show off) of their parents who can draw 3D drawings. There is such a good saying – “Do not raise a child, he will still become like you, educate yourself.” Therefore, advice to parents of young children – Learn to draw! Children looking at you will also learn.
3D drawing is not only an interesting and developing activity for free time (hobby), but also an interesting work. Being able to draw a 3D drawing, you can draw advertising (commercial) or entertaining 3D drawings. Having spent about 10 dollars on a book, you can earn ten times more. A small 3D drawing of medium complexity can cost from 250–500 dollars/euro. Complex and large 3D drawings can cost a lot more.
Thanks to the ability to draw simple 3D drawings, I went to the international street art festival for the cost of just one 3D drawing. Moreover, I traveled abroad of my country, to a fairly large distance. 3000 km one way. Part of the road (2 hours) flew by plane, traveled by train for two nights, and this is only one way. At night I rode on the train, and during the day I walked around the cities, around Moscow, around Riga, along Bremen.
In addition, the organizers of some festivals compensate for the cost of the road, provide accommodation, partially provide food and give out some materials.
Being able to draw a 3D drawing, you can increase the number of views and the number of subscribers to your YouTube channel, or social networks. Many videos with 3D drawing, gaining thousands of views. Some videos with 3D drawing, gaining millions of views.
Drawing 3D, like any intellectual action, very good training and “gymnastics” for the brain. A diversified brain in any direction works more efficiently. Learning to draw 3D drawings, you will train your brain, and the brain will last you longer. Your brain will remain clarity and health longer.
By drawing 3D drawings, you will postpone the meeting of your Alzheimer, Parkinson and other older satellites for several years.
Drawing a 3D picture on the pavement is also good physical education. Drawing a 3D drawing on the pavement, you have to squat a lot. After drawing my first 3D drawings, my leg muscles were very sore. With a noticeable effort, I sat down and got up from my chair. But constantly drawing, “training”, squatting, the leg muscles got used to the loads and stopped hurting.
About the author.
https://www.youtube.com/user/ArtistFarit
https://www.patreon.com/ArtistFarit
If during the reading of the book any questions appear, you can ask them in the comments on my videos, on my channel, or on my Patreon page.
If anyone is interested in how I look.
Video.
Beethoven, Bodybuilding, Artist Farit.
https://youtu.be/QwWIYXaLQQA
I draw geometry not only on three-dimensional drawings, but also on canvas.
Some of my geometric paintings on canvas.
Series of works “Descriptive geometry with oil paints”.
Another “little” self-promotion.
I came up with original characters and wrote the story of his adventures.
190 pages. 168 illustrations
The book.
https://www.amazon.com/dp/B07VGJL12P
https://ridero.ru/books/cyber_bike_leo/
If you look at the site of the book and write some feedback, I will be very grateful. Reviews page.
https://ridero.ru/books/cyber_bike_leo/#reviews
Booktrailer
https://youtu.be/xBpH1_t982o
Motorcycle. Adventure. Chase. Risk. Showdown. Revenge.
Adventures of an unusual motorcycle. Exciting motorcycle chase, unique stunts, an unusual final battle. Heroes are constantly on the verge of life and death. This is “action”. But there is no blood and corpses in this “action”, good heroes defeat “bad heroes”, without blood and murder, but only with their wit and intelligence. A book for those who love a motorcycle, or dreams of a motorcycle.
The book has many illustrations. 190 pages. 168 illustrations.
Translated with help of computer translators Google and Promt.
https://www.amazon.com/dp/B07VGJL12P
https://ridero.ru/books/cyber_bike_leo/
My book can be bought on Ridero with delivery to Europe.
If you recommend to those who ride or dream of a motorcycle, who have boy children, or put it on your page/wall, I will be grateful.
Sincerely.
Artist Farit.
www.facebook.com/artist.farit
Errors in 3D drawing
About how many wonderful discoveries we have
Prepares an Enlightened Spirit
And outliving the son of ERRORS is difficult
And the genius of the paradoxes is different.
Alexander Pushkin.
Everything in this book may turn out to be ERROR.
Richard Bach.
Parsing perspective errors in 3D drawings, I realized one interesting thing. Parsing perspective errors is much more difficult and longer in time, than drawing the same picture with the correct perspective. Therefore, do not be alarmed by this chapter. Do not be alarmed by these “complex” schemes. This chapter is much more complicated than the rest. Learning to draw the right perspective is much easier than understanding and understanding the mistakes of the wrong perspective.
Drawing 3D drawings, I made a lot of mistakes. Even after I drew about thirty 3D drawings, I was mistaken again and again. On the Internet, I sometimes encounter perspective errors in 3D drawings by other artists.
My mistakes, mistakes of other artists, and encouraged me to write this course on building the perspective of 3D drawing.
The course will be useful to experienced artists who draw 3D drawings. Since I have seen mistakes in building perspectives, even among experienced artists. I am familiar with some of these artists. I hope they don’t take offense at me if they recognize their drawings.
All the errors of other artists that I found do not say that I consider myself the smartest or the most talented among all the artists who draw 3D drawings.
I participated in the international street art festival Internationales Street Art Festival in Wilhelmshaven (WHV) northern Germany.
www.streetart-wilhelmshaven.de
The festival was attended by 38 artists. In my humble opinion, I did not even take the 38th place, but approximately 70 or 80th place. The drawings of all other artists were much better made than my drawing.
I do not describe the mistakes of others in order to rise above those who are mistaken. I do this only in order to teach those who want to draw the perspective (geometry) of a 3D drawing correctly on my own and others’ mistakes.
“An artist, everyone can offend,”
Not everyone can only — draw.
Igor Ohrimenko
It’s easy to offend the artist,
To call a poet a fool.
But the boxer is difficult —
Boxers, guys, well done!
(found online)
Like any creative person, I am not unambiguous in criticism. Here, I myself am forced to act as a critic.
BUT! I do not criticize the artistic merits and demerits of the drawings. I criticize only the prospect. Artistic qualities cannot be evaluated objectively. As they say — They don’t argue about tastes. One likes one, the other likes the other.
In this chapter, I criticize only the wrong perspective of 3D drawings. Perspective is geometry. Geometry is a branch of mathematics — the queen of sciences. Geometry has laws, and these laws are not subjective, they are objective. The laws of geometry do not depend on tastes. The laws of geometry do not depend on whether you know these laws or not. The laws of perspective do not depend on whether you like these laws or not. The laws of geometry do not change from whether you draw according to these laws or draw without observing the laws of perspective (geometry).
There are exceptions to perspective laws. An exception is the reverse perspective on some icons in Byzantine and Old Russian icon painting. Rather, this is not even an exception, but a rare special case based on the peculiarities of human perception of a part of space very close to the eyes. But! To make exceptions, you better know the rules.
In order not to violate copyright laws, I will not use photographs of other people’s drawings in the book. Of course, the most striking “mistakes” will be hard not to recognize. But most of the drawings with errors in the future, it will not be easy to find out. I outlined only the contours of the erroneous details of these figures. I redrawn, preserving the distortion of perspective that I noticed in these figures. Without retaining most of the details, and even slightly changing the picture.
The essence of this chapter is not to indicate to a particular artist his mistakes. The essence of this chapter is to show the most common mistakes in building the perspective of 3D drawings.
So, let’s begin. Let’s start with the obvious mistakes. I hope everyone sees these errors. It is strange that the artists themselves did not see them.
But! This is apparently a feature of 3D drawing. Or a feature of the brain’s perception of a 3D pattern. I also saw many of my mistakes only the next day, and even two days after I drew the picture. Apparently, this is how the human brain works. When I wrote this book, I did not immediately see my mistakes in the illustrations. Sometimes I noticed errors in the illustrations in a day or two, with a fresh mind. I corrected some illustrations from 3 to 5 times. I corrected it after I decided that this was no longer a draft, but a complete illustration. No wonder there is a saying — Good thinking, comes afterwards. This saying illustrates very well the process of finding errors in a 3D drawing.
Besides. It may well be that all the “mistakes” I noticed by other artists, not mistakes at all. Perhaps all of these drawings were so conceived. Artists (I know for myself) are a peculiar people, and they love everything unusual. Perhaps this is such an artistic device? Maybe all the “mistakes” I saw are a kind of surrealism, intentional distortions of perspective (geometry), or such a vision of artists. And I just did not understand their plan, and took this for a mistake?
It may also be that the customer chose the photo for the drawing, and insisted on that particular photo, the customer was the buyer. And the buyer, as is always known, is RIGHT.
The customer does not always understand what will happen if a photograph with inappropriate shooting conditions (inappropriate perspective, geometry) is simply transferred to the drawing. A photograph taken at a different angle, or taken from a different distance, cannot be correctly transferred to the drawing. Definitely will be visible distortion in perspective.
Itself faced a similar situation. I was once offered to draw something like that. I refused. I can’t draw if the result is an obvious and very noticeable error in perspective, in the geometry of the drawing.
Perhaps, and even for certain, the mistakes of perspective, not all viewers will see or notice. But you must admit, it is better to draw without errors than to hope that not everyone sees the mistakes of perspective.
The most common mistake that I saw was the incorrect construction of the perspective of the picture. One of the signs of such errors is the discrepancy between the horizon of the site and the horizon of the drawn 3D drawing. Simply put, we look at a drawing from one angle, and the photograph (from which painted) was taken from a different angle.
Such perspective errors are obtained because many artists draw a 3D drawing without building a projection according to the laws of perspective. They transfer the drawing on the asphalt in the cells from the photograph, or from their preliminary sketch. From a photograph taken from a different angle, or from a different distance. From a sketch that is also drawn “by eye”, and not by a method of constructing a projection according to the laws of perspective.
In order for the 3D drawing made from the photograph to work out correctly, the distance to the object and the angle of shooting of this object must absolutely exactly coincide with the viewer’s angle of view of the drawn 3D drawing, and with the distance from the viewer to the drawing. But this is not always the case. This condition is very difficult to observe if you don’t know from what distance and at what angle the object that you want to draw from this photograph is photographed.
If you want to draw from a photograph. It is possible to avoid mistakes in the perspective of the picture only if you yourself are photographing the object you need. If you are photographing an object from that distance, and at the angle from which the 3D drawing will be viewed and photographed.
If the shooting angle of the photo does not coincide with the angle of view in the 3D drawing, distortion of perspective is obtained. If the distance from which the subject was photographed does not coincide with the distance from which the picture is photographed, distortion of perspective is obtained.
In order not to make such mistakes, it is advisable to draw a 3D drawing, having previously built the projection according to the laws of perspective (geometry). How to build a projection correctly, I will explain it in detail and in detail, and show you step by step in this course.
What should I do if the customer of the picture insists on a certain photo, or if the artist himself likes a certain photo and the photo has an inappropriate perspective? You can preconstruct a projection of objects with the correct perspective, and then superimpose on this projection, details and texture of the photo or sketch.
In everything else, except for the perspective, the drawings cited as an example are well drawn (in my humble opinion).
Parsing errors
Only he who does nothing is not mistaken.
Proverb.
The first example.
I “saw” the error in building the perspective in this figure, and decided to make out why the clock could have turned out to be of such an “irregular” shape. For me, this is one of the good examples where you can parse the perspective errors of a 3D drawing.
This watch is beautifully painted in terms of painting. Colors, shadows, highlights, reflections, all is well! BUT! With very large violations of perspective (geometry).
The picture is probably made from a photograph. Perhaps the photo was not stretched vertically, or not squeezed horizontally to make the dial look like a circle.
Why, in my humble opinion, such a mistake was made.
If the subject is photographed from the top point, then in the figure it will look as if we are looking at it from above. But! We look at the drawing on the asphalt not vertically from above, but almost horizontally from the side. The photograph of the clock by which this picture was drawn was not taken at the same angle from which viewers look at the clock pattern.
Criticism is only fruitful then
when she, in condemnation, indicates that
what should be that which is bad.
Lev Tolstoy.
Following the advice of Leo Tolstoy, I criticize fruitfully, I point out what should be that which is bad.
How to avoid a similar mistake in drawing perspectives.
The first way.
Pre-build the projection of the clock. On this correct projection, apply details, colors, shadows, highlights, reflections from those watches whose photographs were liked by the customer or the artist himself.
The second way to avoid this error.
Take a picture of the watch yourself at the right angle and from the right distance.
How to draw such a clock correctly will be very clear and clearly shown in this course. Or in one of the lessons on my Patreon page.
https://www.patreon.com/ArtistFarit
A chapter in a book or exercise on Patreon will be called “A Cylinder Lying Horizontally.”
The second example
It can be seen that the horizon of the site and the horizon of the drawn pool do very much not coincide. Therefore, similar errors are obtained in the perspective of the drawing.
The discrepancy between the real horizon and the horizon in the figure can sometimes be understood. Example: An artist paints a hole (pit, mainsail) in asphalt. In hole, the artist draws his own, separate horizon of the picture, different from the real horizon of the site. This kind of dips (grottoes) with its own horizon, a very common and popular form of 3D drawing.
If there is no second artificial horizon in the drawing, the perspective of the drawing should be oriented to the real horizon. Then the picture will not look strange in terms of the laws of perspective.
But this is not the only mistake in the perspective of this picture.
Never point out errors
if you don’t know how to fix them.
Bernard Show
Following the advice of Bernard Shaw.
I point out errors, knowing how to fix them, or how to prevent such mistakes.
How to correctly build the perspective of such drawings, step by step, and will be available in one of the next books of this course. Or in one of the lessons on my Patreon page.
https://www.patreon.com/ArtistFarit
In the chapter or exercise “Parallelepipeds’.
These were drawings with obvious errors in the perspective, which, I hope, can be seen by all, or most viewers, most beginners and experienced artists.
Further there will be less noticeable errors in building the perspective of the picture. I deliberately did not draw the details of these drawings, so that it was harder to recognize. In order not to offend the artists who made these mistakes. These are very talented artists, I have not yet learned how to draw like them.
But I saved the distortion of perspective in the form in which the original drawings had them.
Next example
There remains one POSSIBLE “mistake” – the mismatch between the distance from which the cube was photographed and the distance from which the viewer looks at the picture. That is why I have the impression that the near corner of the base of the cube is not straight, but sharp. Such a “mistake” can be obtained because the cube was photographed from a closer distance than the viewer looks at the drawing of the cube.
This possible “mistake” could be easily verified if the seams of the rectangular tile were parallel to one of the sides of the base of the cube. But in this figure, the seams of the tile are not parallel to the sides of the base of the cube, and it is not possible to check this possible error. Also, this possible “mistake” could be checked if the plates on the floor were square, but the plates on the floor of this room were not square, but rectangular.
How to draw a cube and the shadow of a cube correctly will be described and illustrated in detail in of this course. Or in one of the lessons on my Patreon page.
https://www.patreon.com/ArtistFarit
In the chapter or exercise “Parallelepipeds.”
Next example
The discrepancy between the horizon line of the site and the horizon of the drawn object is not the only way to prove that the cube is drawn with slight violations of the laws of perspective.
In this photograph there is further evidence that the drawing is drawn from a photograph, or from a sketch. But not a way to build a projection.
Why do you get such errors?
First reason.
The cube is photographed (or drawn) at an angle slightly different from the viewing angle of the picture.
Second reason.
The photograph of the cube was also taken from a different distance that does not coincide with the distance from the drawing to the viewer. Or the sketch was drawn “by eye” without taking into account the laws of perspective.
The following figure shows three options for the relationship, the distance from which the 3D drawing of the cube was photographed, and the distance from the camera to the cube in the preliminary photograph or sketch.
How to correctly build the perspective of a cube and other rectangular objects will be shown in detail and in an accessible way in of this course. Or in one of the lessons on my Patreon page.
https://www.patreon.com/ArtistFarit
In the chapter or exercise “Parallelepipeds.”
One more example
However, I still see the wrong perspective.
My logic (and my vision) can be confirmed in the second way.
On my side again stands a rectangular paving slab on which a drawing is drawn. We look at the right angles of the tile and the “right” angles of the base of this aquarium.
It can be assumed that the right (for us) side of the base of the “aquarium” does not lie on the tile, but is raised above the tile. In this case, a shadow should be drawn under the base, but there is no shadow under the base in the figure.
Even the coincidence of the horizon, that is, the coincidence of the angle of shooting, does not give a full guarantee of the correct perspective of a 3D drawing made from a photograph. The reason for the wrong perspective of this picture is that the photograph or sketch was taken at the same angle, but from a different distance. Or to put it another way, a preliminary photograph of the “aquarium” was taken from a greater distance than we look at this picture.
To obtain the correct perspective when drawing a 3D picture from a photograph, both the shooting angle and the distance from the camera to the object must coincide.
How to draw such parallelepipeds correctly will be described in detail and clearly shown in of this course. Or in one of the lessons on my Patreon page.
https://www.patreon.com/ArtistFarit
In the chapter or exercise “Parallelepipeds.”
Next example
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